Project Oasis is now Radiant Star: Overture and it's Free right now!
Radiant Star: Overture » Devlog
Project Oasis is Radiant Star: Overture now!
Today Project Oasis is leaving its code name behind and is going to be known as Radiant Star: Overture moving forward. The update features many new mechanics from the previous version here on itch like:
- Upgrade and Recovery Shop where you can upgrade your shrink ray.
- Skill Shops, where you can acquire special skills to aid in your survival.
- New early environment.
- New early character art.
Radiant Star: Overture is Free right now
The game now is going to be completely free during it's early development. When the game reaches a more mature state it will be put in Early Access for a one-time purchase at a discounted price.
Right now the development of Radiant Star: Overture is been supported by Patreon donations. If you like the game and wish to support its development please consider donating, either on the Patreon Page, here on Itch or Kofi.
Files
RadiantStarOverture_v0_1_9_a.zip 415 MB
Feb 09, 2024
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Radiant Star: Overture
3D Giantess Shrinking Action
Status | On hold |
Author | LabChurros |
Genre | Shooter |
Tags | 3D, Adult, demon, expansion, giantess, growth, Sci-fi, shrink, size-difference |
Languages | English, Spanish; Castilian, Portuguese (Brazil) |
More posts
- Important Communicate about the DevelopmentJun 21, 2024
- Radiant Star: Overture 0.1.13 UpdateApr 20, 2024
- Radiant Star: Overture 0.1.12 UpdateApr 07, 2024
- Radiant Star: Overture 0.1.11a UpdateMar 22, 2024
- Radiant Star: Overture 0.1.10a UpdateMar 09, 2024
- Radiant Star Month 7 RecapFeb 29, 2024
Comments
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Noice game! Definitely an improvement!
However, I did find this secret shop but even though I have enough points, I can't purchase anything on it.
Edit: Or is there another thing I have to do?
Do you have Score points or the "Oasis Coins" (displayed bellow the map). The Secret shop works with Oasis coins, you gain those per wave and they cash out every time a match is completed. Either if you win or lose. If you quit the match they will not cash.
I see. Good to know. Also, I wish there was an infinite waves option for both modes. Or an option to continue endlessly without being forced to restart.
Still, it is an improvement. keep it up!
Right now I opt for waves to finish as the game's "challenge" is tied to the shrinking after each wave. In the future, I would like to add difficulty options but I think I would still keep waves to a set number. The inspiration here is how Killing Floor does it.
Mercenary Hunt is just a bonus mode, is not supposed to be wave-based at all, and still needs a lot of work.